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	<title>Godot GDScript/C# &#8211; WLGfx</title>
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	<title>Godot GDScript/C# &#8211; WLGfx</title>
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		<title>Godot 4 Terrain Generator &#8211; progress</title>
		<link>https://csnorwood.com/2024/07/27/godot-4-terrain-generator-progress/</link>
					<comments>https://csnorwood.com/2024/07/27/godot-4-terrain-generator-progress/#respond</comments>
		
		<dc:creator><![CDATA[csnorwood]]></dc:creator>
		<pubDate>Sat, 27 Jul 2024 14:38:28 +0000</pubDate>
				<category><![CDATA[Godot GDScript/C#]]></category>
		<guid isPermaLink="false">https://csnorwood.com/?p=786</guid>

					<description><![CDATA[I&#8217;ve just uploading another video to youtube about the current progress of my work on 3d terrain generation. Here I am mixing two noise values, a main noise for the actual terrain and the other which is only added at 10% strength adds extra terrain detail patches. There&#8217;s still a lot of ideas yet I [&#8230;]]]></description>
										<content:encoded><![CDATA[<p><iframe title="Godot Terrain Generator 27 07 24 current progress" width="650" height="366" src="https://www.youtube.com/embed/NiGYU8BPaxE?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>I&#8217;ve just uploading another video to youtube about the current progress of my work on 3d terrain generation.</p>
<p>Here I am mixing two noise values, a main noise for the actual terrain and the other which is only added at 10% strength adds extra terrain detail patches.</p>
<p>There&#8217;s still a lot of ideas yet I want to add to this and I am getting through them bit by bit.</p>
<p>Audio issues are still ongoing and hopefully will be resolved in future videos.</p>
<p>Until next time&#8230; Carl out&#8230;</p>
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		<title>Godot 3D terrain testing</title>
		<link>https://csnorwood.com/2024/07/08/godot-3d-terrain-testing/</link>
					<comments>https://csnorwood.com/2024/07/08/godot-3d-terrain-testing/#respond</comments>
		
		<dc:creator><![CDATA[csnorwood]]></dc:creator>
		<pubDate>Mon, 08 Jul 2024 13:15:45 +0000</pubDate>
				<category><![CDATA[Godot GDScript/C#]]></category>
		<guid isPermaLink="false">https://csnorwood.com/?p=756</guid>

					<description><![CDATA[Just using GDScripts SurfaceTool, here&#8217;s a quick glimpse of what I&#8217;ve been fiddling around with. For some strange reason Godot keeps calling me back, and each time I play with something else. This is the latest. Think of now using a threaded solution to generate meshes using 3D noise and maybe even stretch it a [&#8230;]]]></description>
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<p>Just using GDScripts SurfaceTool, here&#8217;s a quick glimpse of what I&#8217;ve been fiddling around with.</p>



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<p>For some strange reason Godot keeps calling me back, and each time I play with something else. This is the latest.</p>



<p>Think of now using a threaded solution to generate meshes using 3D noise and maybe even stretch it a little and animate it with 4D noise as a constant time dimension added.</p>
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