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	<title>webgl &#8211; WLGfx</title>
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		<title>Another little test on water in WebGL</title>
		<link>https://csnorwood.com/2017/10/30/another-little-test-on-water-in-webgl/</link>
		
		<dc:creator><![CDATA[csnorwood]]></dc:creator>
		<pubDate>Mon, 30 Oct 2017 21:25:38 +0000</pubDate>
				<category><![CDATA[webgl]]></category>
		<guid isPermaLink="false">http://wlgfx.com/?p=374</guid>

					<description><![CDATA[I&#8217;d &#8216;scene&#8217; it done lots of times and I already knew that CopperLicht could do it out of the box anyway so I thought a quick 5 minutes to get something done. I wanted to have reflective water. View the WebGL page Most of the time when I get home from work I am &#8216;goosed&#8217; [&#8230;]]]></description>
										<content:encoded><![CDATA[<p>I&#8217;d &#8216;scene&#8217; it done lots of times and I already knew that CopperLicht could do it out of the box anyway so I thought a quick 5 minutes to get something done.</p>
<p>I wanted to have reflective water.</p>
<p><img fetchpriority="high" decoding="async" class="aligncenter wp-image-371" src="http://csnorwood.com/wp-content/uploads/2017/10/waterscene-300x186.png" alt="" width="494" height="306" srcset="https://csnorwood.com/wp-content/uploads/2017/10/waterscene-300x186.png 300w, https://csnorwood.com/wp-content/uploads/2017/10/waterscene-768x477.png 768w, https://csnorwood.com/wp-content/uploads/2017/10/waterscene.png 966w" sizes="(max-width: 494px) 100vw, 494px" /></p>
<p style="text-align: center;"><a href="https://csnorwood.com/showcase/webgl-demos/">View the WebGL page</a></p>
<p>Most of the time when I get home from work I am &#8216;goosed&#8217; and my brain just stops for the rest of the evening. I&#8217;m hoping to change that over the next coming months.</p>
<p>Now that I&#8217;ve faffed about with CopperCube, it&#8217;s time to use my old Irrlicht experience and put it to some WebGL stuff using the CopperLicht 3D engine. I&#8217;ve recently purchase a level editor that allows me to create Quake 3, Half Life, etc maps. All of which can be loaded into CopperLicht and Irrlicht. With the built in collision I plan on creating a &#8216;maybe&#8217; funny scene using some dodgy A.I. running around a fully light-mapped scene. I&#8217;m already looking into it.</p>
<p>Over the next day or two, most likely two, then again maybe longer as the mother in law is down&#8230; I want to be a bit more creative with a level design and coding. The thorn in my side is Javascript. I&#8217;ve always avoided it because I&#8217;ve considered it useless, but lately after finding that the later browsers now compile it into byte code, it&#8217;s a little more impressive.</p>
<p>Still don&#8217;t like it.</p>
<p>Press SPACE to continue&#8230;</p>
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