Still improving with Blender

As well as the programming blitz I had over this weekend to get my server up and running which still has a bit of work left to do, I’ve also done a few bits with Blender.

In blender, I am still having an issue with the sun light shadow not being consistent. This ended up with me asking some of my contacts on social media about it.

One suggestion worked which was using an orthographic camera instead of the perspective. It was short lived though as all my animations would end up being flat.

In the same response, the friend also suggested angling the camera and using a bevelled edge on the text. Now this technique did work much better but the sun light is still causing the lighting shadow problem.

Now what I’ve done is to angle the camera and set the sun light up at the angle that works best for now. The text creation in blender get extruded and a light bevel which gives the rendered image an almost decent look to it. It will work for most things, so that will have to do for the time being. I may dig further into blender.stackexchange to see if there are any solutions to this, and if not then I will ask a question.

For text produced using GIMP, I’ve also figured out how to cast shadows through the transparency of the image. This will come in handy for a lot of things.

When using the animations, i.e. moving objects around the scene, the default movement settings for most things were fine. But I wanted to ‘slam’ text on the screen. The default settings would slow down, or ‘ease in’ the movement. Without even googling it, I figured out how to change the ‘ease in’ and ‘ease out’ settings. I can now ‘slam’ objects onto the screen. A simple, but effective effect.

Posted in Blender.