Another little test on water in WebGL
I’d ‘scene’ it done lots of times and I already knew that CopperLicht could do it out of the box anyway so I thought a quick 5 minutes to get something done.
I wanted to have reflective water.
Most of the time when I get home from work I am ‘goosed’ and my brain just stops for the rest of the evening. I’m hoping to change that over the next coming months.
Now that I’ve faffed about with CopperCube, it’s time to use my old Irrlicht experience and put it to some WebGL stuff using the CopperLicht 3D engine. I’ve recently purchase a level editor that allows me to create Quake 3, Half Life, etc maps. All of which can be loaded into CopperLicht and Irrlicht. With the built in collision I plan on creating a ‘maybe’ funny scene using some dodgy A.I. running around a fully light-mapped scene. I’m already looking into it.
Still don’t like it.
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