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Godot 3D terrain testing

Just using GDScripts SurfaceTool, here’s a quick glimpse of what I’ve been fiddling around with.

For some strange reason Godot keeps calling me back, and each time I play with something else. This is the latest.

Think of now using a threaded solution to generate meshes using 3D noise and maybe even stretch it a little and animate it with 4D noise as a constant time dimension added.

4 thoughts on “Godot 3D terrain testing

  1. Reply
    www.binance.com sign up - July 25, 2024

    I don’t think the title of your article matches the content lol. Just kidding, mainly because I had some doubts after reading the article.

  2. Reply
    M~a gii thiu binance - July 30, 2024

    Your point of view caught my eye and was very interesting. Thanks. I have a question for you.

  3. Reply
    X22overn - August 20, 2024

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  4. Reply
    binance代碼 - August 27, 2024

    Thanks for sharing. I read many of your blog posts, cool, your blog is very good.

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