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Godot 4 Terrain Generator – progress

I’ve just uploading another video to youtube about the current progress of my work on 3d terrain generation.

Here I am mixing two noise values, a main noise for the actual terrain and the other which is only added at 10% strength adds extra terrain detail patches.

There’s still a lot of ideas yet I want to add to this and I am getting through them bit by bit.

Audio issues are still ongoing and hopefully will be resolved in future videos.

Until next time… Carl out…

Godot 3D terrain testing

Just using GDScripts SurfaceTool, here’s a quick glimpse of what I’ve been fiddling around with.

For some strange reason Godot keeps calling me back, and each time I play with something else. This is the latest.

Think of now using a threaded solution to generate meshes using 3D noise and maybe even stretch it a little and animate it with 4D noise as a constant time dimension added.

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