Elsewhere there are things that we all miss, yet it takes just one to notice...

Godot 3D terrain testing

Just using GDScripts SurfaceTool, here’s a quick glimpse of what I’ve been fiddling around with.

For some strange reason Godot keeps calling me back, and each time I play with something else. This is the latest.

Think of now using a threaded solution to generate meshes using 3D noise and maybe even stretch it a little and animate it with 4D noise as a constant time dimension added.

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