Using FastNoise’s 3d values and selecting a range from the noise, this tool let’s you view and edit in real-time 3d coherent noise.

Find it on https://github.com/WLGfx/raylibNoiseGrid
The first try was in Godot 4.5 and GDScript which worked great when I got the multimesh working.
I then moved over to Qt6 Creator C++ with Raylib which worked just fine. But by this point I wasn’t happy with the overall file size and list of dependencies required just to run a small program.
That’s when I started this version which is Raylib, RayGui and that’s it at the moment. Raylib will build alongside this project and be linked statically.
File size is important. Building for optimal file size it currently comes out at 1.7Mb, which makes Godot and Qt builds seem so far away for small sizes.
That’s it currently at 1.7Mb with no dependencies. This project depends on Raylib, so I added and linked it directly. Audio, Graphics, 3D, etc. All in one file.
It did surprise me too.
