A Perfect Maze

So I got an algorithm done last week that produced a perfect maze. Unfortunately though, I wiped my 2 x 1Tb SSD’s on my PC and didn’t back up the code.

So I am starting again.

(I’m not too good by the way, so I am documenting this)

I didn’t want a recursive algorithm because I think that on low end architecture this would be bad for memory usage. This meant that the algorithm would possibly be slower. For a 40 by 40 maze it would still be instant, even though there was a silly check in there.

Here goes. (back soon with some snippets)

I’m using AGK and will port everything to C.

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